“In the dark grimness of the grim-dark, there is only grim darkness.”
In this episode we talk about playing in existing worlds, including settings created specifically for games (e.g. Forgotten Realms, Warhammer 40K) and those from licensed IP (e.g. Firefly, Star Wars Expanded Universe).
Stuff in this episode:
Warhammer 40K fluff is epic.
How is Forgotten Realms like a neutron star?
How do different creative agendas interact/conflict with established settings?
How do you play in an established universe without running afoul of “fluff lawyers”?
Where should you set your campaign within an established setting?
Dave talks about going to the inaugural Chicago LongCon and playing in Jen‘s great three-session Monsterhearts game. Then the cast discusses religion, faith, and inscrutable power in general in games. Is faith something that can be explored in games? How can you bring a sense of the mysterious/numinous into your game?
Mara is dead, Chloe is gone, Chassie’s gang and Gabe’s team are in tatters, and the Hiver is still out there… somewhere. What’s a Chosen to do? Oh, right, go kill the monster.
Except that won’t be quite as easy as anyone expects, even if they can figure out how to counteract its power and use its secret weakness against it. You see, the Hiver has a new friend…
At the end of this episode, for the sake of time, we go into “full cinematic” mode and stop rolling dice. Fortunately, it works because we’ve all got a really good notion of the shared fiction. However, we realize that we’re not playing the game as intended, so apologies to anyone who wanted to see the final interaction played out that way.
We’re pretty sure you’ll find the end product entertaining, though!
We start with love letters in the form of hospital charts. Chloe desperately tries to stave off damnation just a bit longer, but that puts Mara in the crosshairs. The rest of the cast are blindsided – they know they have to do something, but what?
In this episode, we learn that nobody has much interest in keeping secrets. We meet Chassie’s new pack. Chloe, Brain, and Robin return to school after the… incident, and nobody really wants to deal with the army of police and grief counselors that have descended. Finally, Gabe and Marcel meet in person for the first time.
Standard Disclaimer/Trigger Warning: take of (alleged) rape, teen sex, fighting and physical abuse. Listen at your own risk.
In this rather rambling banter episode, we cover a bunch of ground, including where the infamous Comic Sans font came from, the “new sincerity”, and how we feel about exploits in console games.
If you’d prefer to skip everything else, actual RPG discussion only happens near the end, starting at about 32 minutes. We cover player agency, mostly in the context of our Monsterhearts game. What happens when the MC takes control of a PC, even temporarily? How can you make it interesting and not unfun for the player?