This is the last episode in which our guest hosts talk about their experiences running Delve Night, a weekly pickup D&D game they hosted at the local game story that went from an officially sanctioned Wizards event to something of their own creation.
Dave talks about going to the inaugural Chicago LongCon and playing in Jen‘s great three-session Monsterhearts game. Then the cast discusses religion, faith, and inscrutable power in general in games. Is faith something that can be explored in games? How can you bring a sense of the mysterious/numinous into your game?
We discuss how gamers grow and change over time, including what motivates them. We cover our own experiences, and how coming from traditional versus indie role-playing games changes the course of players’ evolution (but often not where they end up, given enough time).
In this episode we talk about running games for the first time – either the first time with a new system, or the first time as a GM. What keeps people from GMing? What are some of the challenges of running a game with more experienced players (and how do you handle people who are jerks about it)?
We also talk about Joanna’s awesome Dread scenario (which Dave also ran at Forge Midwest) and how to write Dread questionnaires. This was Joanna’s first time writing a module or running a game, ever. We’ll post the scenario at some future point, once we’ve done a final editing pass.
Finally, we talk about Caitlin’s upcoming Apocalypse World campaign. We talk about silliness in serious games. Dave and Yanni give some advice from their own experience as MCs.