Dave talks about going to the inaugural Chicago LongCon and playing in Jen‘s great three-session Monsterhearts game. Then the cast discusses religion, faith, and inscrutable power in general in games. Is faith something that can be explored in games? How can you bring a sense of the mysterious/numinous into your game?
“I Podcast Magic Missile: Inventing new stereotypes since 2012!”
In which we gush about one of the best comics currently in print, and also talk abut a bunch of other stuff. This was also the first episode (chronologically) for friend-of-the-cast Elle, who will be joining us periodically.
Note: Caitlin mentions drawing pictures of the AW New Sodom cast; we’ll post them as soon as they’re done.
As Dave and Yanni prepare to go off to Indy for GenCon, we’re tossing out a relatively short round-table with three of our hosts. In this episode, we talk about D&D Next, then about skill and magic systems in role-playing games in general. We come to the following conclusions:
We like skill systems that let heroic characters do stuff
We like magic systems that are open-ended, not ones that make you pick from pre-generated lists of spells