“Too many cooks”
In this, the first of a (probably three-part) finale to our two Souls of Steel campaigns, we’ve combined the crews for a two-GM, nine-player, two-microphone free-for-all.
Sound quality is pretty much what you’d expect for two separate mics at opposite ends of a banquet table in a large room; please forgive us 🙂
I don’t know whether to be relieved that you’re having similar problems to mine, or not because you may not necessarily view the exceedingly Apocalypse World-y act of looking at your angel-er-medic, who’s looking at your quarter master to make a ventilator, which is being called an iron lung for some reason, that results in a guy enclosed in the top part of a hazmat suit making Darth Vader noises.
My own problems include a Shinji-complex who was inexplicably good at handling people, a tactician who declared that battletech heat management was a thing while the otaku-ja-neer looked on glass eyed, an affect-0 who acted like a genki-girl, and a player who insisted on playing the Kamina-Daigoji class and then refused to die! Even after I explained that this was a one shot play test, and he’d never play this character again. (I got rid of debilities after that one, or rather only allowed the red rival to use debilities.)
I don’t know if I’ve run up against the limitation of my own talents, the limitations of the engine (which are theoretically nonexistent,) or I need to specifically find play testers who’re less invested in d20s and more invested in modern rpgs and mecha.
The worst part is the most creative players side step the engine, and genre conventions completely.
I feel like I’m autistic, or maybe aphasic.
P.S. how did you avoid throttling your GM every time he mispronounced Sasuke? I mean I side stepped it by preemptively making sure none of my name lists used silent ‘u’s or any of the weirder Japanese conventions, but it didn’t sound like you strangled him once!