We’ve got a special treat for you today! Todd Nicholas and Tom Josephsohn of the Jank Cast have written a dark political fantasy game using the Apocalypse World engine, called The Sword, the Crown, and the Unspeakable Power (“SCUP” for short). And we have been fortunate enough to be given permission to do a world premiere AP of the game, which is very nearly ready for release! We will also have a review and an interview with the creators after we’re done with the season, which we expect to be 7-10 episodes.
We know that Vincent Baker is also currently working on a Game of Thrones-inspired Powered by the Apocalypse game, Apocalypse World: Dark Age. We feel that there is plenty of room for both in the community, and there are elements of SCUP that are very unique and make this a really amazing and stand-out game.
Our initial session was over four hours; we’ve split it into two episodes. This is the first, and covers world and character creation. World creation in SCUP is one of the most interesting and novel parts of the game and we wanted to make sure we did due diligence with it. We hope you thoroughly enjoy this brand new, world premiere AP!
“What I try to do in Pokemon games is never have a Mr. Mime.”
In this episode, we talk about the build-your-own Magic: The Gathering draft that’s going on at the local game store (and run by guest host Blake Mutschler). We also talk about various other gaming topics. This is a short one, but we’re about to start a massive AP of a brand new game, so stay tuned!
In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions. We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.
Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)
Blake and Highcove are back with stories from Delve Night, their series of open, one-shot encounters at the game store inspired by a similar (but short-lived) program by Wizards of the Coast. The hosts talk about how their version of Delve Night started and what they learned about cooperative GMing and encounter design.
We’ve also added a new feature to Story Time. Each episode, the hosts will introduce a new hashtag they’ve invented. Use it in your Twitter, G+, and Facebook posts, and we’ll see if it catches on!
Because again, we can’t seem to stay in order, here’s Episode 77.
In this installment, Duncan, our resident Pokémon expert (Poké-expert?) talks about Pokémon X and Y.
Then, Yanni talks board games, Caitlin tells us about her adventures in transhumanism, and we cover a few recent comic book and movie releases (and talk about some of the problems with modern 3D movies).
Also, there are a surprising number of really great quotes.