IPMM 94: Story Time – Delve Night, Part 2

“Add or remove hair until your answer is correct.”

In which Messrs. Blake and Highcove discuss the finer (though not finest) points of their now-defunct but once recurring, open D&D game at the friendly local game store.

Part 2 of 3.

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Bonus Episode – Forge Midwest 2014 Report

A quick recap of Dave’s experience at Forge Midwest.

Links of note:

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IPMM 93: The Sword, the Crown, and the Unspeakable Power, Episode 3

“Raw ambition”

The characters hit their stride, plotting and planning. What will happen next?

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IPMM 92: That’s Racist!

“Gritty ’90s, you say?”

In which we talk about why Deep Space 9 is (for better and worse) very different from the other Star Trek franchises.  We also cover the unfortunate implications of how race is handled in My Little Pony: Friendship is Magic.

Show notes:

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IPMM 91: The Sword, the Crown, and the Unspeakable Power, Episode 2

“Very Bad People”

TRIGGER WARNINGS: Rape, Domestic Violence, Murder, Body Horror, Medical Experimentation on Unwilling Subjects, etc.

We get to see the characters at work for real.  They are absolutely terrible horrible people. Except Fellow, who’s just a scheming bastard.

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IPMM 90: Short Attention Span Potpurri

“A half-pixie riding a duck.”

In this episode, we meander. A lot. Please forgive the editing.

Stuff we talk about:

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IPMM 89: The Sword, the Crown, and the Unspeakable Power, Episode 1 (Intro Session)

“Meet the Fuckers”

It’s time to get to know the characters!  For this game, we’ve got:

  • Elle as Tal, the Hex
  • Yanni as We, the Beloved
  • Duncan as Quinn, the Gauntlet
  • Joanna as Lamb, the Bloodletter
  • Will as Rook, the Spur
  • Caitlin as Fellow, the Voice
  • … and D as the MC

This is the first session, after character and world creation.  It’s a slice of day-in-the-life, using a technique D cribbed from Todd Nicholas and Megan Pedersen’s Time Cellist – have each character run into the next in an organic sort of way (it mostly worked).  There’s not a lot of rolling; you’ll have to wait for Episode 2 to see the mechanics really engage.

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IPMM 88: The Sword, the Crown, and the Unspeakable Power (World and Character Creation)

“‘Are there dragons or gods?’ … ‘Yes.’”

We’ve got a special treat for you today!  Todd Nicholas and Tom Josephsohn of the Jank Cast have written a dark political fantasy game using the Apocalypse World engine, called The Sword, the Crown, and the Unspeakable Power (“SCUP” for short).  And we have been fortunate enough to be given permission to do a world premiere AP of the game, which is very nearly ready for release!  We will also have a review and an interview with the creators after we’re done with the season, which we expect to be 7-10 episodes.

We know that Vincent Baker is also currently working on a Game of Thrones-inspired Powered by the Apocalypse game, Apocalypse World: Dark Age.  We feel that there is plenty of room for both in the community, and there are elements of SCUP that are very unique and make this a really amazing and stand-out game.

Our initial session was over four hours; we’ve split it into two episodes.  This is the first, and covers world and character creation.  World creation in SCUP is one of the most interesting and novel parts of the game and we wanted to make sure we did due diligence with it.  We hope you thoroughly enjoy this brand new, world premiere AP!

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IPMM 87: Bonus – Build-Your-Own Magic Draft

“What I try to do in Pokemon games is never have a Mr. Mime.”

In this episode, we talk about the build-your-own Magic: The Gathering draft that’s going on at the local game store (and run by guest host Blake Mutschler).  We also talk about various other gaming topics.  This is a short one, but we’re about to start a massive AP of a brand new game, so stay tuned!

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IPMM 86: Bleed

“I wanna bleed as much as possible.”

In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions.  We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.

Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)

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