“This has been ‘Prostate Talk’ with I Podcast Magic Missile.”
In this episode, we talk about social contracts – implied and explicit – in gaming. How do you know what the social contract is? What happens when a player ignores it? What can you do? How you you not be that person?
“In the dark grimness of the grim-dark, there is only grim darkness.”
In this episode we talk about playing in existing worlds, including settings created specifically for games (e.g. Forgotten Realms, Warhammer 40K) and those from licensed IP (e.g. Firefly, Star Wars Expanded Universe).
Stuff in this episode:
Warhammer 40K fluff is epic.
How is Forgotten Realms like a neutron star?
How do different creative agendas interact/conflict with established settings?
How do you play in an established universe without running afoul of “fluff lawyers”?
Where should you set your campaign within an established setting?
We discuss how gamers grow and change over time, including what motivates them. We cover our own experiences, and how coming from traditional versus indie role-playing games changes the course of players’ evolution (but often not where they end up, given enough time).