In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions. We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.
Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)
Blake and Highcove are back with stories from Delve Night, their series of open, one-shot encounters at the game store inspired by a similar (but short-lived) program by Wizards of the Coast. The hosts talk about how their version of Delve Night started and what they learned about cooperative GMing and encounter design.
We’ve also added a new feature to Story Time. Each episode, the hosts will introduce a new hashtag they’ve invented. Use it in your Twitter, G+, and Facebook posts, and we’ll see if it catches on!