Tag Archives: Baron Munchausen

IPMM 78: Established Campaign Settings

“In the dark grimness of the grim-dark, there is only grim darkness.”

In this episode we talk about playing in existing worlds, including settings created specifically for games (e.g. Forgotten Realms, Warhammer 40K) and those from licensed IP (e.g. Firefly, Star Wars Expanded Universe).

Stuff in this episode:

  • Warhammer 40K fluff is epic.
  • How is Forgotten Realms like a neutron star?
  • How do different creative agendas interact/conflict with established settings?
  • How do you play in an established universe without running afoul of “fluff lawyers”?
  • Where should you set your campaign within an established setting?

Other relevant links:

(Yes, we realize we’re out of order again. “IPMM 77: Pokemon” will probably be posted after our next AP.)

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Bonus Episode: Gen Con 2013 Report

Dave and Yanni recap their adventures at Gen Con 2013!

Relevant topics:

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IPMM 32: Interlude: The Extraordinary Adventures of Baron Munchausen II

“No one expects the Spanish Inquisition!”

We play our favorite incredible old story/drinking game again!

In this edition:

  • Caitlin rights the Leaning Tower of Pisa
  • Will creates a terrifying human-animal hybrid
  • Joanna goes deep-sea diving
  • Duncan saves the royal family of Sweeden (again)
  • We hear an epic retelling of Yanni Versus the Volcano
  • Dave experiences tragedy following in Gulliver’s footsteps


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IPMM 16: Interlude – The Extraordinary Adventures of Baron Munchausen

“Tell us about the time you cross-bred peacocks and elephants…”

In this episode, we take a break from Apocalypse World to play The Extraordinary Adventures of Baron Munchausen, a spectacular story game that predates most story games – even if you don’t believe it’s as old as it claims to be.

The game involves telling tall tales, drinking, and the occasional duel.

It’s delightfully silly.  Enjoy!


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