“Quick – poop and flee!”
Dave talks about going to the inaugural Chicago LongCon and playing in Jen‘s great three-session Monsterhearts game. Then the cast discusses religion, faith, and inscrutable power in general in games. Is faith something that can be explored in games? How can you bring a sense of the mysterious/numinous into your game?
Links:
- Chicagoland Games / Dice Dojo – a really great game store on the North Side of Chicago
- Story War
- Monsterhearts Second Skins
- Facing the Grey Tide
- Dyēus Ph2ter – the Indo-European sky/father god
- ʾĒl – the Canaanite father god
- They Became Flesh
- Cthulhu Dark
- Axes and Anvils
- The Orz from Star Control II
- Dragonlance
- The “still, small voice” (1 Kings 19, 11-13)
Eberron has a few gods who exist (a lich with a blood cult, an anti human robot cult, a pillar of fire in a temple, a council of undead elven ancestors) in the world, a whole pantheon who never show up in the world except via the actions of their followers split in to good and evil. At least two philosophies. And any number of demon cults. The priests of the members of the pantheon? Are usually priests of the whole pantheon and answer to a general hierarchy