As Dave and Yanni prepare to go off to Indy for GenCon, we’re tossing out a relatively short round-table with three of our hosts. In this episode, we talk about D&D Next, then about skill and magic systems in role-playing games in general. We come to the following conclusions:
We like skill systems that let heroic characters do stuff
We like magic systems that are open-ended, not ones that make you pick from pre-generated lists of spells
We’ve got actual play from Microscope, an innovative story game from Ben Robbins and Lame Mage Productions! Microscope is a “fractal” story game that allows a small group of players to create an entire history – anywhere from decades to eons – and then zoom in on particularly interesting characters and details. Microscope is a great standalone game but it can also be used to generate the campaign world and backstory for a more traditional RPG.
For this game, we had Blake, Dave, Joanna, Yanni, and Will. We actually played with too many people (recommended is 2-4), but it didn’t break the game too badly. At the end, we mention Kingdom, a new game by the same designer that’s coming out very soon!
Important Announcement: Dave [Fried] and Yanni [Cooper] will be at GenCon this year! Both will be running at Games on Demand (GenCon sign-in required) – come by and play or just say hi!
We talk about communications technology in RPGs (cell phones, mostly), what the next “hot” urban fantasy monster will be, how cool Reaper’s new “Bones” line of minis are, Duncan’s new universal minis game “µ” (latest version here), and just in general what we’re all up to.
The Cthulhu model (unpainted) from the new Reaper Bones minis set.