Trigger Warning: this episode contains descriptions of a woman becoming trapped in a dangerous, abusive situation that some listeners may find disturbing.
In this episode, Mr. Silver gets a visit from the Locales, Man and Susan have bro time, Grace finds out what her deal with Omie Wise actually entails, and Susan starts his recon mission for the dolphin command.
This was a short episode because of a family emergency. Don’t worry – everything turned out ok!
This is our demo/AP of Calico Games’ Short Order Heroes, a deck-based role-playing game that can also be used as an NPC generator for other games. We’re releasing it out of order as a bonus episode because we want it to coincide with the game’s pre-order period.
We talk about the challenge of creating lots of compelling NPCs as a GM, and then we play about an hour of the game (to a satisfying story conclusion). Our general consensus was that this is a reasonably fun nano-game attached to an excellent tool for GMs.
In this episode we talk about exploring darker and more serious topics in role-playing: why we do it, how we handle it as a group. The impetus was Dave’s character Grace (if you want to know more about what he’s doing with her, he’s posted about it on his own blog).
This episode was recorded just before Gen Con. Because Yanni was a Kickstarter backer for Hillfolk, we got the game early and wanted to record an AP before the official release. Unfortunately, circumstances prevented us from posting it up before the con.
We’re calling this a “demo” rather than an “AP” because we didn’t feel like we got a full session in. We got through world creation and had some really interesting scenes (including one procedural scene) but we all wished we had had more time to flesh out the characters and explore the setting a little more. Still, it’s a good listen and if you’re at all interested in Hillfolk (and you should be!) you will not regret the download.
This episode features a couple of Podcast Magic Missile guests: Duncan’s wife Wendy and our friend Braden.
In this episode, Camo makes a move on Mr. Silver’s business. The Locales come down on Lively. Man and Susan dispose of a body. Grace convinces Man to stand up for himself. Grace makes a foolish deal with Omie Wise and a canny deal with Mr. Silver. Susan and Man both demonstrate their loyalty, Lively runs into the Twygers, Susan checks in with command, and we finish with a delicious Brainer-Skinner-Maestro’D virtual three-way.
We bring Blake back in for a discussion of character death in (more traditional) role-playing games. What does it add? What design considerations have to be given? What GM/player considerations have to be given?
We also talk about playing characters who are much dumber (or smarter) than you.
Topics covered include:
Lots of traditional games, including various editions of D&D
We start our new Apocalypse World campaign – this time with less Mad Max and more Blade Runner.
In this episode, we meet the characters and see a day in the life of Silver’s Goldmine, a fighting arena and concert hall in the slums of the crumbling city of New Sodom.
Our cast includes:
Dave as Grace, the Skinner
Yanni as Susan, the Space Marine Mammal
Joanna as Lively, the Brainer
Duncan as Silver, the Maestro D’
Will as Man, the Gunlugger
… and Caitlin as The Master of Ceremonies
Note: this series alternates between moments of levity and some really dark stuff – including human trafficking, physical and sexual abuse, etc. If you’re not cool with that, go listen to some of our other APs, including our older Apocalypse World series, which sits much closer to the shallow end of an R-rating.