Monthly Archives: July 2013

IPMM 48: Psi*Run Finale

“Pig”

This is the final episode of our actual play of Meguey Baker‘s masterful Psi*Run, a game about amnesiac fugitives with superpowers running from something sinister.

We’re joined by Blake Mutschler, owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

In final this episode, our runners board the train on which Zaitsev’s children are being held captive. Can they find the kids before the chasers find them? Tune in to find out!

IPMM-48-PsiRun-Episode-3-hq

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Filed under Actual Play, Podcast

IPMM 47: Problem Players

“Judgment laser eye-beams”

Blake rants about a movie that he saw recently, then we talk about dealing with players who don’t seem to get the game you’re all trying to play together.

Today, we’re joined by Blake Mutschler, owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).  Topics in this episode include:

Note: it is word of God (or D. Vincent Baker) that sex has to be consentual in Apocalypse World to trigger the sex moves.  I can’t find the link, but I’ve seen it explicitly on one of the forums, in a post by the author. –Ed.

IPMM-47-Problem-Players

 

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IPMM 46: Psi*Run Part 2 (of 3)

“Just a simple country tractor”

This is the second episode of our actual play of Meguey Baker‘s masterful Psi*Run, a game about amnesiac fugitives with superpowers running from something sinister.

We’re joined by Blake Mutschler, owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

We’ve cut this AP into three bite-sized, one hour episodes.  Episode 1 was posted last week and Episode 3 should be posted next week.  In this episode, our runners escape to the open road but find themselves drawn back to the train where the adventure all started.  We also learn a little more about the chasers…

IPMM-46-PsiRun-Episode-2-hq

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Apocalypse World Cheat Sheet

The various Apocalypse World player spread PDFs have pretty good summaries of the rules and player moves, but I like my rules in simple layout with color coding for easy access.  To that end, and in the spirit of our previous Monsterhearts Cheat Sheet, I’ve created a player (and GM!) cheat sheet for AW.

These are not all word-for-word renderings of the original rules; in some cases they’re more compact paraphrases that hit all of the important points.  The document released under a Creative Commons license, so feel free to remix.

Enjoy!

ApocalypseWorldCheatSheet (Word Format)

ApocalypseWorldCheatSheet (PDF Format)

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IPMM 45: Psi*Run Part 1 (of 3)

“The dog can talk now?”

Our actual play of Meguey Baker‘s masterful Psi*Run, a game about amnesiac fugitives with superpowers running from something sinister.

We’re joined by Blake Mutschler, owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

We’ve cut this AP into three bite-sized, one hour episodes.  Episode 2 should be posted next week and Episode 3 the week after.  In this episode, we go over the rules, create characters, and get to know them as they escape a train crash and cause havoc in a suburban neighborhood.

IPMM-45-PsiRun-Episode-1-hq

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IPMM 44: Story Time with Blake and Highcove #1

“Hurling lightning from the sky like a vengeful deity.”

In this brand new feature from I Podcast Magic Missile, guest hosts Blake and Highcove tell hilarious stories from their gaming past!

Blake Mutschler is the owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

Matthew Highcove writes regularly on DMing with Charisma, his outstanding GM advice blog.

Today’s episode covers how the dynamic duo first met, as well as: PvP in D&D, John Travolta, furniture construction, and Dead Rising. We promise it’ll all make sense once you listen!

IPMM-44-Story-Time-1

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Filed under Podcast, Story Time