Category Archives: Discussion

IPMM 124: Bonus – Nazi Cats

“My favorite thing about the early inquisition days…”

This episode defies description. We are deeply sorry-not-sorry.

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IPMM 123: Hard Games

“Sudden catastrophic character development”

In which we talk about really hard video games and why we like (or don’t like) them. We also discuss why some games are harder than others and why that’s sometimes a valid design decision.

In this episode:

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IPMM 120 – Blake Spoils Everything – Pre-Show

“They’re baaaack!”

Dana, Elle, and Blake chat before recording our new feature!

Also:

  • Dreamation recap
  • The worlds most musically stupid man
  • Where we’ve all been
  • Blake plays with dynamite

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IPMM 112: Gates, Houses, and Pools

“Nintendo Power was totally objective!”

In which an exasperated once (and possibly future) game developer goes on a rant about the recent and ongoing catastrophe for women in gaming in particular and tech in general.

Then we decide what Harry Potter houses we’d be in and talk about the awesome new-ish Disney XD cartoon, Gravity Falls.

(Among other things.)

This was literally recorded yesterday (because timely!) so it doesn’t fit into the Souls of Steel AP continuity.

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IPMM 106: Socially Contractual Obligations

“This has been ‘Prostate Talk’ with I Podcast Magic Missile.”

In this episode, we talk about social contracts – implied and explicit – in gaming.  How do you know what the social contract is? What happens when a player ignores it? What can you do? How you you not be that person?

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IPMM 104: Godzilla SMASH!

Neither of these are left hands!”

In this episode, we discuss:

We then pick apart the new Godzilla movie, in case you didn’t see it in theaters (and good on you if you did not).

Finally, we cover more on the new Warhammer 40K 7th Edition rules.

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Bonus Episode – Origins 2014 Report, and Announcements!

Dana talks about Origins 2014, we all discuss upcoming innovations in “traditional” gaming (i.e. D&D5), plus some announcements on where to hear us on other podcasts.

 

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IPMM 102: A Warhammer Royale with Cheese

“My wife split into two people (one of which is very small).”

IPMM welcomes the newest member of our family – congrats to Duncan and Wendy on the birth of their first child!

In this episode:

  • Joanna tells us about her garden and her contingency plans for the zombie apocalypse.
  • Will and Caitlin tell us about the horror that is Uncle Grandpa.
  • Dana tells us about her plans for Game Chef – turns out her entry was chosen as a finalist!
  • Elle starts learning Warhammer Fantasy.
  • We discuss the new Psyker rules in Warhammer 40K and how balanced they are (or not).
  • We discuss when a player using corner cases in the rules to exact a mechanical advantage is legitimate and when it’s just cheesy.
  • Yanni talks about his newest addiction, Dragon Coins.
  • We talk about DLC, pay-to-play, and product placement.
  • Finally, we talk about what “freedom of speech” actually means in the context of the internet.

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Announcements: Origins 2014, Embodiment and Integrity, Glitter Guild at GenCon

Announcements:

  1. Dana will be at Origins Game Fair in Columbus, OH and will be running Souls of Steel on Thursday, Friday, and Saturday!
  2. Caitlin’s new project, Embodiment and Integrity, is live!
  3. Be sure to check out the Glitter Guild at GenCon 2014!  They’ll be performing their incredible “nerdlesque” burlesque on Thursday night. There’s another group performing on Saturday, but be sure to make the GG show – you won’t regret it!

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IPMM 101: Game Design and Playtesting

“Sometimes you have to drown the baby.”

In this episode we talk about game design and playtesting.

A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.

We talk about what we’ve learned and what strategies we use.  We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.

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