“Hey, DUNCAN, this kid named DUNCAN, two years ago…”
In this episode, we plug some great tabletop games and complain about parts of some of the more traditional RPGs we’re playing.
What is it that makes games like Iron Kingdoms and Pathfinder frustrating? How can we make them better? We don’t figure everything out, but we decide we definitely don’t hate D&D.
We wrap up with some video game talk and a few plugs.
Stuff in this episode:
I’m curious. What was this ‘worst PFS module ever written’? The one that only had a response for if the PCs tried (and failed) to make a Bluff check in the secure market?
Yeah, that was definitely the one they were talking about.
Indeed. If you are ever called upon to play “The Many Fortunes of Grandmaster Torch” do not simply decline. Flee, and save as many others as you can.
I have never heard two people in the same conversation say that they really liked D&D 4th Edition, let alone that 4th Edition was the best version of D&D or the only version of D&D that they liked.
We play a lot of different games, and one of the things that happens when you do that is that you start to look at design. When you read a new game (or re-read an old game), you can ask yourself:
1. Does this game know what it’s trying to do?
2. Does have mechanics to support that goal?
3. Do those mechanics work?
If nothing else, 4E is a game that knows what it wants to do, has the mechanics to do it, and succeeds wonderfully at it. Now, it might not be that you want to play a game that does that thing. We do enjoy the thing that 4E does, so we like the system.