Exactly what it says on the tin: Dave regales the cast of his adventures in Madison, Wisconsin.
This is a short one. Enjoy!
Exactly what it says on the tin: Dave regales the cast of his adventures in Madison, Wisconsin.
This is a short one. Enjoy!
Filed under Podcast
“…but not as overused as the gambler’s phallus.”
In this episode, Yanni talks about introducing “traditional” gamers to Apocalypse World, and we analyze some of the innovations that set modern games apart from their older cousins. Here’s a (partial) list of the things we came up with; not every game does every one of them, but having more seems to be better than having fewer, and some of them can be worked into any game:
Here’s the audio link:
IPMM-28-Innovations-in-Modern-Games
And here are some of the topics touched on in the podcast:
Filed under Discussion, Podcast
“Fursuit”
In this episode of Monsterhearts, Chloe throws a costume party which Gabe promptly trashes.
Meanwhile, Mara, Chassie, and Robin get sidetracked and the PC’s get their first whiff of the season’s Big Bad.
Everything goes downhill from there.
This episode was pivotal – it set the tone for much of what happened over the rest of the season. It was also the first time anyone hit their Darkest Self – but we won’t spoil any more of it for you. Sit back, strap in, and enjoy!
Standard disclaimer applies: This is a game with some serious themes and strong language. Listen at your own discretion.
Filed under Actual Play, Podcast
“Hey, DUNCAN, this kid named DUNCAN, two years ago…”
In this episode, we plug some great tabletop games and complain about parts of some of the more traditional RPGs we’re playing.
What is it that makes games like Iron Kingdoms and Pathfinder frustrating? How can we make them better? We don’t figure everything out, but we decide we definitely don’t hate D&D.
We wrap up with some video game talk and a few plugs.
Stuff in this episode:
Filed under Discussion, Podcast
“Hash tag #butts”
We had some homework before the session: draw what’s on our characters’ desks in homeroom. The results were… somewhat predictable.
Then, Chloe and Mara see a movie, we find out some of the students have gone missing, the girls have an impromptu makeover, and Gabe does a bunch of dumb stuff.
We also spend some time figuring out how the moves and strings work.
Standard disclaimer applies: This is a game with some serious themes and strong language. Listen at your own discretion.
Filed under Actual Play, Podcast
“I’ve given you everything.”
Disclaimer/Trigger Warning: The content of this Actual Play may disturb some listeners. Topics may include teen sexuality, abuse (sexual, physical, emotional), rape, body-shaming/eating disorders, and criminal activity. We do not pull punches, though we try to give serious issues the gravity they deserve. If this doesn’t seem like the sort of thing you want to listen to, go listen to our Apocalypse World APs instead (they’re way tamer – no, seriously).
With that out of the way, this season of Joe McDaldno’s Monsterhearts features:
This recording covers the introduction to the game, character creation, and our first day of class. Hope you enjoy it!
Filed under Actual Play, Podcast
「見ろ!ゴジラだ!」
This concludes our play of NDP Design’s “microgame”, Vesna Thaw.
You can listen to Part 1 here.
We decided that everyone should go out in a blaze of glory, but that only extended the game by a few scenes. Overall, though, the game was already probably a bit too long for the concept.
Filed under Actual Play, Podcast
“In a hole. Full of radiation. With no sunlight. And no food. Also sewage.”
This is Part 1 of NDP Design’s “microgame”, Vesna Thaw. It’s a fun little game (and I emphasize “little” – the rules fit on about eight pages) that has each player piloting a giant robot in post-nuclear-holocaust Soviet Russia.
The most fun part of this game was collaboratively drawing the robots:
After that, play was fun but long. We’ve broken the audio into two episodes, each about an hour and a half long.
Filed under Actual Play, Podcast
“Pokemon is clearly the aftermath of a global, apocalyptic war.”
In this episode, Dave, Yanni, and Duncan talk about how to evoke fear (and other emotions) in games and the challenge of transitioning between the GM and player roles.
Stuff we mention:
IPMM-21-Fear-and-Loathing-in-GM-Land
Filed under Discussion, Podcast
“… and I feel fine”
This is it – the finale of the second and final season of Apocalypse World: Sunktown.
Two battles rage, one on the ground and one deep in the Malestrom. Betrayal lurks around every corner. Eliza can save everything – if the other PCs can hold off the Mountain King’s army for long enough. Can she succeed?
Can the PCs survive and save everyone they care about?
Tune in and see!
Filed under Actual Play, Podcast