Dana was recently on The Jank Cast, talking about game design and her recent selection as a Game Chef finalist.
Here’s a link to the Jank Cast episode.
Here’s a link to the Game Chef entry, The Three and the Wheel.
“Sometimes you have to drown the baby.”
In this episode we talk about game design and playtesting.
A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.
We talk about what we’ve learned and what strategies we use. We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.
“…but not as overused as the gambler’s phallus.”
In this episode, Yanni talks about introducing “traditional” gamers to Apocalypse World, and we analyze some of the innovations that set modern games apart from their older cousins. Here’s a (partial) list of the things we came up with; not every game does every one of them, but having more seems to be better than having fewer, and some of them can be worked into any game:
Here’s the audio link:
And here are some of the topics touched on in the podcast: