“… and I feel fine”
This is it – the finale of the second and final season of Apocalypse World: Sunktown.
Two battles rage, one on the ground and one deep in the Malestrom. Betrayal lurks around every corner. Eliza can save everything – if the other PCs can hold off the Mountain King’s army for long enough. Can she succeed?
Can the PCs survive and save everyone they care about?
Tune in and see!
This is Part 1 of the two-part Season 2 finale.
Ricarra summons all of Tum Tum and settles things for good in Skull Head. Siddiq goes after Rice.
The plot thickens in Sunktown — can Eliza save the world before the Mountain King ruins everything?
“Never Trust the French”
Shazza decides to add Twice to his collection. Big Fucker deals with the fallout of Three’s mistake. Boo saves Mox’s little brother. Eliza figures out how to save the world (maybe). Everyone plays politics.
Much is foreshadowed.
“On fire and covered in brains”
In which we watch Found’s funeral and discover that just because a PC is dead doesn’t mean he can’t still fuck with everyone. (Fortunately, that means Big Fucker still gets his pitbull bonus.)
Rules note: in the later episodes of Season 2, we misinterpret the wealth move. We treat it like fortunes in the sense that the player earns the barter on a hit. After the fact, we discovered that it actually only provides wealth for the duration of the session in which you hit. It doesn’t really affect the story, but it’s worth noting that we did screw that up.
“A Death in the Family”
Boo shows us her dark side. Found’s plan finally comes to fruition (or not). Big Fucker makes a difficult choice.
Sunktown will never be the same.
“There’s at least two of him.”
Found has some terrible ideas. Creepy NPC is creepy. Lots of planning and plotting.
In other words, just a typical day in Apocalypse World.
“What the hell happened to you?”
We return to Sunktown three years later for the conclusion of our two-part Apocalypse World campaign.
A lot has changed. A lot has not.
This session is quite long because we do “love letters”, get to know the new characters, and catch up on what’s happening in the old characters’ lives before the actual play starts. This one is a little slow because we’re feeling out the characters and the new environment, but over the course of Season 2 we make huge improvements in play speed and scene framing (we learned a lot playing this campaign).
Dave is the MC. Here’s the cast:
- Caitlin as Big Fucker, the Faceless and Boo, the Angel
- Will as Found, the Hocus
- Yanni as Eliza, the Savvyhead and Twice, the Operator
- Duncan as Absinthe, the Battlebabe and Ricarra, the Hardholder
IPMM 09: Apocalypse World Season 2 Episode 1
“The Final Showdown”
In this final episode of Season 1, we get to see Boo and Ricarra as PCs for the first time – defending Skull Head from the Sunktown invasion! Back in Sunktown, Found finally makes his move, and something Caitlin had been keeping in Big Fucker’s back pocket suddenly becomes relevant.
Hold on to your seats, folks, because it’s gonna be a wild ride!
IPMM 06 – Apocalypse World Season 1 Finale
In the penultimate episode of Season 1, we watch a church service, delve deep into the psychic malestrom, and finally get a good look at Found’s god.
This was actually the first half of the last session, which was a marathon. We never had a session this long again; optimal Apocalypse World (and Powerd by the Apocalypse games) session length seems to be 2-4 hours with breaks.
IPMM 04 – Apocalypse World Season 1 Episode 6
“Two Funerals and a Wedding”
This is the second recorded (and fifth overall) episode of our Sunktown Apocalypse World campaign. It features a lot of Krin, our wonderful, creepy, religious fanatic NPC doctor.
It was hot when we recorded this so you can hear the A/C when it’s running (and the bugs outside when it’s not). This goes away after a couple of recordings as the weather settles down.
IPMM 02 – Apocalypse World Season 1 Episode 5