This concludes our play of NDP Design’s “microgame”, Vesna Thaw.
You can listen to Part 1 here.
We decided that everyone should go out in a blaze of glory, but that only extended the game by a few scenes. Overall, though, the game was already probably a bit too long for the concept.
“In a hole. Full of radiation. With no sunlight. And no food. Also sewage.”
This is Part 1 of NDP Design’s “microgame”, Vesna Thaw. It’s a fun little game (and I emphasize “little” – the rules fit on about eight pages) that has each player piloting a giant robot in post-nuclear-holocaust Soviet Russia.
The most fun part of this game was collaboratively drawing the robots:
Duncan’s Claw Robot from Vesna Thaw
Will’s Parasol Robot from Vesna Thaw
Dave’s Racecar Robot from Vesna Thaw
Yanni’s Bat Robot from Vesna Thaw
After that, play was fun but long. We’ve broken the audio into two episodes, each about an hour and a half long.