Tag Archives: Apocalypse World

IPMM 58: AW New Sodom, Episode 3

“Grace’s Bad Day”

Trigger Warning: this episode contains descriptions of a woman becoming trapped in a dangerous, abusive situation that some listeners may find disturbing.

In this episode, Mr. Silver gets a visit from the Locales, Man and Susan have bro time, Grace finds out what her deal with Omie Wise actually entails, and Susan starts his recon mission for the dolphin command.

This was a short episode because of a family emergency.  Don’t worry – everything turned out ok!

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IPMM 57: We Will Not Abandon You!

“We will drive you right to the hospital!”

Note: this was recorded before Gen Con

In this episode we talk about exploring darker and more serious topics in role-playing: why we do it, how we handle it as a group.  The impetus was Dave’s character Grace (if you want to know more about what he’s doing with her, he’s posted about it on his own blog).

We also talk about:

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IPMM 55: AW New Sodom, Episode 2

“Dolphins and Twygers and Bears – Oh My!”

In this episode, Camo makes a move on Mr. Silver’s business.  The Locales come down on Lively.  Man and Susan dispose of a body.  Grace convinces Man to stand up for himself.  Grace makes a foolish deal with Omie Wise and a canny deal with Mr. Silver.  Susan and Man both demonstrate their loyalty, Lively runs into the Twygers, Susan checks in with command, and we finish with a delicious Brainer-Skinner-Maestro’D virtual three-way.

Ah, Apocalypse World…

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IPMM 54: Death and Stupid

“Note to self: revise life goals”

We bring Blake back in for a discussion of character death in (more traditional) role-playing games.  What does it add?  What design considerations have to be given?  What GM/player considerations have to be given?

We also talk about playing characters who are much dumber (or smarter) than you.

Topics covered include:

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IPMM 53: AW New Sodom, Episode 1

“An Evening at the Goldmine”

We start our new Apocalypse World campaign – this time with less Mad Max and more Blade Runner.

In this episode, we meet the characters and see a day in the life of Silver’s Goldmine, a fighting arena and concert hall in the slums of the crumbling city of New Sodom.

Our cast includes:

  • Dave as Grace, the Skinner
  • Yanni as Susan, the Space Marine Mammal
  • Joanna as Lively, the Brainer
  • Duncan as Silver, the Maestro D’
  • Will as Man, the Gunlugger
  • … and Caitlin as The Master of Ceremonies

Note: this series alternates between moments of levity and some really dark stuff – including human trafficking, physical and sexual abuse, etc.  If you’re not cool with that, go listen to some of our other APs, including our older Apocalypse World series, which sits much closer to the shallow end of an R-rating.

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IPMM 47: Problem Players

“Judgment laser eye-beams”

Blake rants about a movie that he saw recently, then we talk about dealing with players who don’t seem to get the game you’re all trying to play together.

Today, we’re joined by Blake Mutschler, owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).  Topics in this episode include:

Note: it is word of God (or D. Vincent Baker) that sex has to be consentual in Apocalypse World to trigger the sex moves.  I can’t find the link, but I’ve seen it explicitly on one of the forums, in a post by the author. –Ed.

IPMM-47-Problem-Players

 

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Apocalypse World Cheat Sheet

The various Apocalypse World player spread PDFs have pretty good summaries of the rules and player moves, but I like my rules in simple layout with color coding for easy access.  To that end, and in the spirit of our previous Monsterhearts Cheat Sheet, I’ve created a player (and GM!) cheat sheet for AW.

These are not all word-for-word renderings of the original rules; in some cases they’re more compact paraphrases that hit all of the important points.  The document released under a Creative Commons license, so feel free to remix.

Enjoy!

ApocalypseWorldCheatSheet (Word Format)

ApocalypseWorldCheatSheet (PDF Format)

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IPMM 39: Be Gentle, It’s My First Time!

“Learn how to play Korean”

In this episode we talk about running games for the first time – either the first time with a new system, or the first time as a GM.  What keeps people from GMing?  What are some of the challenges of running a game with more experienced players (and how do you handle people who are jerks about it)?

We also talk about Joanna’s awesome Dread scenario (which Dave also ran at Forge Midwest) and how to write Dread questionnaires.  This was Joanna’s first time writing a module or running a game, ever.  We’ll post the scenario at some future point, once we’ve done a final editing pass.

Finally, we talk about Caitlin’s upcoming Apocalypse World campaign.  We talk about silliness in serious games.  Dave and Yanni give some advice from their own experience as MCs.

Stuff mentioned in this episode:

IPMM-39-Be-Gentle-Its-My-First-Time

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Bonus Episode: Forge Midwest 2013 Report

Exactly what it says on the tin: Dave regales the cast of his adventures in Madison, Wisconsin.

This is a short one.  Enjoy!

IPMM-Bonus-Forge-Midwest-2013-Report

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IPMM 20: Apocalypse World Season 2 Finale

“… and I feel fine”

This is it – the finale of the second and final season of Apocalypse World: Sunktown.

Two battles rage, one on the ground and one deep in the Malestrom. Betrayal lurks around every corner. Eliza can save everything – if the other PCs can hold off the Mountain King’s army for long enough. Can she succeed?

Can the PCs survive and save everyone they care about?

Tune in and see!

IPMM-20-Apocalypse-World-Season-2-Finale

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