In this potpurri episode, we talk about computer games, and special guest James tells us about the SyFy original movie Decoys, the greatest movie of all time.*
* for very specific definitions of “greatest movie of all time”
Also, an important announcement:
The producer formerly known as Dave is transgender and is now about three months into the process of a gender transition. You may have already seen her (online) as Dana; she expects to go full-time IRL sometime in the latter half of this year. Be prepared for some changes over the course of the summer and fall, but be assured that (other than an occasional delay caused by a necessary medical procedure) this should have very little impact on the podcast.
If you’re not familiar with transgender issues, we recommend the following resources from GLAAD:
In this episode we indulge our love for the creepy and supernatural in a review of Secure, Contain, Protect (SCP), one of the greatest group-curated creepypasta sites on the web. We talk about how SCP can teach us things about writing good horror – or running good horror games, as well as mining SCP directly for ideas. Other stuff covered:
In which we talk about why Deep Space 9 is (for better and worse) very different from the other Star Trek franchises. We also cover the unfortunate implications of how race is handled in My Little Pony: Friendship is Magic.
“What I try to do in Pokemon games is never have a Mr. Mime.”
In this episode, we talk about the build-your-own Magic: The Gathering draft that’s going on at the local game store (and run by guest host Blake Mutschler). We also talk about various other gaming topics. This is a short one, but we’re about to start a massive AP of a brand new game, so stay tuned!
In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions. We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.
Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)