“I wanna bleed as much as possible.”
In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions. We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.
Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)
Moses the DM Suggestion Crow is Blake’s. I’m a completely different monster in that pantheon. There’s a story time there.
[…] than new and less in story gamers than other types, but even the most narrative, deeply-embedded, bleed-heavy roleplayers sometimes get that look in their eyes that comes with an understood “Dance, […]