IPMM 101: Game Design and Playtesting

“Sometimes you have to drown the baby.”

In this episode we talk about game design and playtesting.

A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.

We talk about what we’ve learned and what strategies we use.  We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.

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