IPMM 86: Bleed

“I wanna bleed as much as possible.”

In this episode, we discuss bleed – how we let our characters’ experiences in our games affect our own emotions.  We talk about why we like it, how we achieve it, and what we can do to make gaming a safe experience when there is a lot of bleed.

Note: the effect Caitlin is talking about is actually the McCollough Effect. (We got close!)

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2 Responses to IPMM 86: Bleed

  1. Moses the DM Suggestion Crow is Blake’s. I’m a completely different monster in that pantheon. There’s a story time there.

  2. Pingback: The Great Tower of Oldechi: Giza | DMing With Charisma

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