IPMM 12: The Grind

“It turns out bludgeoning weapons also draw blood.”

This is another potpourri discussion.  We start with hacking the 4th Edition D&D item system (which is definitely in need of hacking). We discuss how weapon proficiencies in D&D have evolved over time (and where the odd AD&D proficiencies came from). Then we talk about how to make story and encounters more interesting in D&D and other combat-heavy traditional games – or not. That kicks off talk about grind in games.

Stuff we reference:


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