IPMM 123: Hard Games

“Sudden catastrophic character development”

In which we talk about really hard video games and why we like (or don’t like) them. We also discuss why some games are harder than others and why that’s sometimes a valid design decision.

In this episode:

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3 Comments

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3 Responses to IPMM 123: Hard Games

  1. Joanna

    I’m so glad you posted this! I’ve been wanting to hear what you guys talked about for a while. 😀

  2. One thing I don’t think was mentioned was that a lot of video game design theory was centered around coin-op, where increasing difficulty was a part of the business model. Even into the 8bit nintendo era, games that weren’t coin-op to start with used the affordances of a coin-op game.

  3. I’m a little upset that you had a conversation about hard video games with James and he didn’t mention MoneySeize.

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